Marston VC wrote:Seriously people. Has anyone considered that perhaps vehicles should only be allowed in FW,skirm,dom, and PC's? Many of you will likely click on this thread and downplay it before they even read the damn thing so this goes out to the few of you who actually like reading about new ideas. Please leave your constructive criticism down below. If you've read this far I labled each section so you can skip to the solution/explanation towards the bottom if you would like.
Explanation/Rant
Tanks.... Tanks is whats creating this thread. It would be a lie to say its just tanks, but tanks are the biggest problem out of the three vehicles currently in Dust 514. So heres the jist of things in Dust right now. You load up an ambush. A 16 v 16 man ambush. One team WILL call in a tank. Most of the times the response to that is someone else bringing in a tank. Then more people bring in tanks. Before you know it theres between 4 and 8 tanks on the field and a dropship because theres always one of those assault DS pilots flying around in one of those killing machines.
What does this mean to the average infantry man? We get absolutely suffocated. Use AV? Ive had a full squad use AV before and it didn't work. Why? Because the enemy had a whole squad of tanks on their side. Use a tank? Im sorry but if tanks only showed up once or twice every other match then I would happily load up my Sica Railgun fit. But they show up EVERY SINGLE MATCH, and there almost always in numbers exceeding three. Have any of you ever played against Nyain San in ambush? Let me guess what they used. TANKS.
Infantry don't have any room to breath in ambush because no matter who they're playing they have to use AV at some point and while they use AV they have to get pumbled into small confined buildings because the AV isn't good enough to effectively put down a group of Four enemy tanks.
Dropships are no exception to this either. Assault dropships, although less used, are just as hard to kill if not even more hard to kill then tanks. In fact, the only reliable way I've found to taking down a dropship to date is to load up a sica and hope to god I can hit him four times in a row to take him down. (which is hard considering hardners/afterburners/...... FLYING. 90% of the time if a DS dies its because the pilot was either A.) incompetent in either skill or skill points, OR B.) because they got unlucky when I pegged them and clipped a wall. This amazing survivability they have now, coupled with the flexibility of being an aircraft vehicle and having the capability of running a missile launcher that can TWO SHOT an 800 HP proto suit makes DS just as suffocating to infantry as tanks. The only difference is that once you get enough swarm launchers out the DS has to keep his distance. Tanks don't care regardless though cuz swarms cant faze them anyway.
Hell even LAV's have made something of a comeback. Blaster turrets are ridiculous now! and its not unusual to find a couple guys LAVing around just derping people with a gun that has the same stats as a balac assault rifle.
Solution
God this turned into a rant. But basically heres my solution. Take vehicles out of ambush. And make the map no bigger then a single complex. Maybe keep the usual road complex's have looping around just outside to allow for organized mercs to flank and/or get some breathing space if they need to. Increase the player cap in ambush to 18 V 18 (or if possible 24 v 24 like what was promised half a year ago). Which I would imagine would be possible if you consider that the map size would have been cut into a fraction of what it was, and the game wouldn't have to worry about processing vehicle physics.
Solution Explanation
Currently ambush takes place on maps the same size used in MAG. Keep in mind...... MAG allowed vehicles too but to compensate for the vehicles and map size, MAG also had, oh I don't know..... 256 players to actually fill all of this space.....
Like I said above Dust only has 32 people in each match..... 32 plp + up to 10 vehicles + massive map =/= 256 plp + up to 10 vehicles + massive map. The math just doesn't add up.
Conclusion
Mag Was very fun because there was a LOT of intense action all of the time. If you saw a vehicle you could normally avoid it, unless it was blocking the only way towards an objective. In which case you would just pull out your rocket launchers and kill it because in that game AV actually worked.
Dust is either Infuriating, or boring. Sometimes its fun and when it is its glorious! But most times its either infuriating or boring. Its infuriating when I get bent over by a squad or two of tank spammers match after match, and its boring when I get onto the tank spammers team over and over again and play "Hide and Seek 514" with me having to be proficient at both hiding and seeking in order to get any sort of a decent score by the end of it all. Even when there isn't tanks (which is rare these days) the game just switches name cards to "Marathon 514" because a marathon is the distance you'll have to run to actually find someone 50% of the time.
But anyway. What do you guys think? Do you agree that vehicles should be removed from ambush? (keep in mind I say vehicles in totality because without tanks the games "vehicle balance" would be broken, meaning all of them should be removed). Or do you disagree because your one of the tank spammers? I'm a close beta veteran going back as far as June of 2012 in this game. I have 32 Million SP and over a hundred million isk in my wallet. I have over 3 million WP and a K/d of 4.7. In my opinion vehicle spam in ambush is killing the experience for anyone who, I don't know, doesn't want to drive a vehicle. To fix this I think vehicles should be removed from ambush. Clean and simple. What do you think?
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words: